![]() ![]() The cut-scenes don't show something special. Without any intention to exaggerate, the whole gameplay loop can be summed up in Max getting close to a door, which initiates a cut-scene showing him entering a room, after which he proceeds to shoot all the bad guys, and gets close to the next door, adding another cut-scene to the pile. but it sort of runs out of steam way too soon - and the main reason is probably how it's all structured. Also, why the bloody heck does Max changes his weapon in cut-scenes, leaving him with a lousy pistol, rather than his trusty double Uzis?! Movement feels needlessly heavy, shoot-dodging (side-jumping and shooting in slow mo) is more cool-looking than practical, the fact that you can do melee takedowns is never mentioned in the tutorial-esque first chapter, and the weapon inventory system is such a mess that's it's actually hard to explain how it even works. well, Rockstar, this lacks the polish of the first two, Remedy-made instalments. It's excruciatingly repetitive, especially when enemies suddenly become far more resilient, even when shot to the head - despite the absence of a helmet.ĭespite Rockstar being. Trouble is, the whole game revolves around that, and that alone: enter a room, slow down time, kill as many as possible, and then shoot any survivors without the use of Bullet Time. Yes, Bullet Time is a commodity that runs out too fast, so you can't overuse it, but when you actually do use it, time slows down to a still, and if accurate enough, you'll be able to kill entire teams with a bunch of well placed headshots. In other words, Bullet Time, Bullet Time, and then more Bullet Time. In all honesty, this ability went from "helpful power that's cool to use," to "absolute necessity." The game throws tons of enemies at you (maybe more than ever before), and while they don't act like the super-accurate bots of the original, they can still bring you down pretty easily, cover or no cover. ![]() In fact, it's hard to imagine anyone completing Max Payne 3 without slowing down time any chance they get. ![]() Who's there? Bullet Time! Once again, this will be your main tool of the trade. Like before, and maybe even more so, your means of stopping the assaults of your enemies are incredibly limited. Sadly, while finally being able to avoid incoming fire this way, while also having the ability to blindly shoot from your hiding spot, this proves to be a poor addition. As an example, players can now hide behind cover, which is something that yours truly (not a fun of cover mechanics) actually welcomed. In other words, the series needed a change, and this offers it. Unfortunately, an hour in, and it's clear that Max Payne 3 can't hold a candle to its predecessors - and, no, the problem isn't how this plays differently than before.Įven Max Payne, the very first instalment, felt a bit barebones way too simple in terms of mechanics. It's a pretty dark and powerful one, and it sets the mood for the rest of the journey. The intro shows the hero in his new home, drowning the sorrow for the loss of his family in KONG whiskey and painkillers. As long as the actual game and storyline is good, this won't be an issue. Didn't Max found peace in the finale? Apparently not. " Max Payne's journey through the night will continue," says Max Payne 2's credits.
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